Kasparov: Without creativity, you can't get anywhere!

Время публикации: 30.08.2015 11:24 | Последнее обновление: 30.08.2015 22:43

Nakamura crushes So: "He needs to prepare better" 

The most striking game in round six of the Sinquefield Cup was Hikaru Nakamura's win over Wesley So. In the King's Indian Defence, one American crushed the other in classical style, just like a true "King's Indian", and has now moved closer to the leaders, Carlsen and Aronian. Meanwhile, So falls to the very bottom of the table, his defeat against Nakamura being his third in a row. 

So's opening choice - the Aronin-Taimanov variation in the Classical System (better known to Western readers as the Mar del Plata Variation - Translator) - must be regarded as being risky at best. To put it drily, theory does not promise White an advantage here, whilst Sergey Karjakin put it more simply on Twitter: "So decided to grab the tiger by its whiskers!". 

Nakamura's comments after the game were very direct: 

"Frankly, I can say that Wesley should learn to prepare better. In the King's Indian, in many variations, the computer's assessments are completely wrong. This is one example - around move 20, I think it claims about +2 for White (a bit less in fact, but even so, it assesses the position as better for White - CN). In such complicated positions, it is very easy to get confused. Personally, I do not think White is better - once he has tripled his heavy pieces on the c-file, I don't see any ideas for him."

The crush started at move 26. 

SO - NAKAMURA

26...Nxe4!! The whole point. Now, at best and with accurate computer moves, White can do no more than pose stubborn resistance, but for the human, this is practically impossible.  
27.Rd1 (On 27.fxe4 there follows 27...Rf1+ 28.Kg2 Be3 with irresistible threats) 27...Rxf3 28.Rxd7 Rf1+ 29.Kg2

29...Be3! More than enough to win. However, if Nakamura had found 29...h3+! 30.Kxh3 Rf2! 31.Bxf2 Qxf2!! 32.Nxf2 Nf4+ 33.Kh4 Bg5#, the game would have been named as the latest Evergreen. But, a rare case these days, if it had become evergreen, it would have been not the result of computer preparation, but despite it! 
30.Bg3 (30.Bxf1 h3+ 31.Kxh3 Qf3+ 32.Bg3 Ng5#) 30...hxg3 31.Rxf1 Nh4+ 32.Kh3 Qh6 33.g5. Of course, the king cannot survive in the middle of the enemy forces, but So decides to play it out until the end. 
33...Nxg5+ 34.Kg4 Nhf3! 35.Nf2 (35.Bxf3 Qh3#) 35...Qh4+ 36.Kf5 Rf8+ 37.Kg6

37...Rf6+ 38.Kxf6 Ne4+ 39.Kg6 Qg5# (Such a game ought to end in mate, and no other way) 0-1.

This triumph did not escape the attention of another great King's Indian player. Garry Kasparov congratulated the winner and commented: "The King's Indian requires the courage of your convictions & courage to ignore machine opinions! In chess, as in other areas of life such as art and business, technology still requires and rewards human creativity instead of stifling it."   

[Event "3rd Sinquefield Cup 2015"] [Site "Saint Louis USA"] [Date "2015.08.29"] [Round "6.4"] [White "So, Wesley"] [Black "Nakamura, Hikaru"] [Result "0-1"] [WhiteElo "2779"] [BlackElo "2814"] [ECO "E99"] [Opening "King's Indian"] [Variation "orthodox, Aronin-Taimanov, main line"] [EventDate "2015.08.23"] 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 O-O 6. Be2 e5 7. O-O Nc6 8. d5 Ne7 9. Ne1 Nd7 10. f3 f5 11. Be3 f4 12. Bf2 g5 13. Nd3 Ng6 14. c5 Nf6 15. Rc1 Rf7 16. Kh1 h5 17. cxd6 cxd6 18. Nb5 a6 19. Na3 b5 20. Rc6 g4 21. Qc2 Qf8 22. Rc1 Bd7 23. Rc7 Bh6 24. Be1 h4 25. fxg4 f3 26. gxf3 Nxe4 27. Rd1 Rxf3 28. Rxd7 Rf1+ 29. Kg2 Be3 30. Bg3 hxg3 31. Rxf1 Nh4+ 32. Kh3 Qh6 33. g5 Nxg5+ 34. Kg4 Nhf3 35. Nf2 Qh4+ 36. Kf5 Rf8+ 37. Kg6 Rf6+ 38. Kxf6 Ne4+ 39. Kg6 Qg5# 0-1

The other games are reported separately. 


  


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